Tag Archives: javascript

The Citadel Demo has been released! HTML 5 and the future of Gaming as demonstrated by Mozilla and Epic…

The future of game and application development is being previewed by Mozilla and Epic. Released to the public this week the Citadel demo encapsulates all of the latest technologies that are making high speed web games and apps possible. While web gaming and apps have achieved a moderate level of notoriety they remain only a curiosity to many.

Making use of HTML5, JavaScript and WebGL the team from Epic and Mozilla used Emscripten to compile the C++ source code into 52 megabytes of JavaScript. The code itself is based on the always impressive Epic Unreal Engine 3 that makes use of WebGL to draw the HTML 5 canvas, producing the impressive visuals.

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Firefox gets Unreal, Epic Port Unreal Engine 3 to asm.js JavaScript…

Mozilla and Epic have teamed up to push browser technology to new levels. Putting Mozilla’s brand new asm.js JavaScript technology to good use by converting Unreal Engine 3 to the new flavour of JavaScript. Free of plug-ins or installation this latest version of Unreal Engine 3 runs natively in Firefox browsers, and it’s fast.

This new version of UE3 came to life during the Game Developers Conference, part proof of concept part technology demonstration this is a major milestone for browser technology, while also being an interesting journey.

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Firefox OdinMonkey and Native Assembly JavaScript, High-speed Java Monkey Business in the Battle of the Browsers…

The Browser Wars reignite this week with the announcement of OdinMonkey for Firefox, a new plug-in that brings high speed native assembly code to JavaScript.

JavaScript, the language behind the internet is going native. In the world of programming there is nothing faster native assembly language, the language that the chips themselves speak. Now Java is leaning to speak assembly thanks to Firefox.

Due for release in June as part of Firefox 22 OdinMonkey and asm.js optimized code may just accelerate Java to near native assembly speeds, while maintaining compatibility and portability, the holy trinity of code.

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